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Jeroen W. Pluimers on .NET, C#, Delphi, databases, and personal interests

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Archive for the ‘Mobile Development’ Category

Embarcadero is working on two 64bit iOS compilers – via: Just got another reminder from Apple about 64 bit IOS requirements

Posted by jpluimers on 2014/12/18

Interesting comment by Marco Cantu:

R&D at Embarcadero is working on a 64bit iOS compiler, oh well actually 2 of them, also C++. We’ll support 64bit and “universal binaries” (bundling both 32 and 64 bit binaries) requested by Apple.The Feb 1st requirement is only for new apps, not for updating existing ones, but still we are trying to make a solution available by that time.The roadmap describes the entire year, more than the individual release. This time around we are trying to have it public by January, covering what we expect to deliver in 2015.

–jeroen

via: Just got another reminder from Apple about 64 bit IOS requirements from Feb….

Posted in Delphi, Development, iOS, Mobile Development, Software Development | Leave a Comment »

CodeRage 9 Q&A: Android Push Notifications (Jeff Lefebvre)

Posted by jpluimers on 2014/10/30

Downloads:

CodeRage 9 Files!

This year I presented Push notifications with Android. Here are the files mentioned in the session!

Session:

Android Push Notifications

Want to send push notifications to your clients or employees? This session goes over setting up GCM, installing push notifications into your application, and calling GCM to push those messages to your app.

Level: Intermediate
Jeff Lefebvre

Q&A:

Read the rest of this entry »

Posted in Android, Android, Appmethod, Delphi, Delphi XE7, Development, Mobile Development, Power User, Software Development | Tagged: , | 1 Comment »

Android Wear Check

Posted by jpluimers on 2014/09/11

Interesting:

Android Wear is designed to work with Android phones running 4.3 or higher. Not sure what version of Android you have? Visit g.co/WearCheck on your phone to see if it’s compatible with Android Wear.

My Google Nexus 4: check!

–jeroen

via: Android Wear Check.

Posted in Android, Android, AndroidWear, Development, Google, Mobile Development, Power User | Leave a Comment »

Designer’s guide to DPI

Posted by jpluimers on 2014/08/15

Designer’s guide to DPI.

On retina, Hi-DPI, Android, iOS, scaling, DP, SP, etc.

–jeroen

Posted in Android, Development, iOS Development, Mobile Development, Software Development, User Experience, Windows Phone Development | Leave a Comment »

Great Android Activity/Fragment lifecycle chart (Steve Pomeroy – Google+)

Posted by jpluimers on 2014/04/16

Thanks a lot Steve Pomeroy! And shame on me for finding out (through Michael Panzer, thanks for your notification) this chart only today (he published this chart on 2013-08-20).

Steve’s quote on it:

After struggling with trying to figure out how various pieces fit together, I’ve done some research and put together the complete Android Activity/Fragment lifecycle chart. This has two parallel lifecycles (activities and fragments) which are organized vertically by time. Lifecycle stages will occur in the vertical order in which they’re displayed, across activities and fragments. In this way, you can see how your fragments interact with your activities.

In addition to the attached image, I’ve also got an SVG: http://staticfree.info/~steve/complete_android_fragment_lifecycle.svg which is suitable for printing.

If this is missing lifecycle steps or is inaccurate in any way, let me know so I can update it!

Note: there is also a large bitmap of the chart.

–jeroen         Read the rest of this entry »

Posted in Android, Development, Mobile Development, Software Development | Leave a Comment »

 
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