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Jeroen W. Pluimers on .NET, C#, Delphi, databases, and personal interests

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Archive for the ‘Mobile Development’ Category

Open source app to detect bluetooth gas pump credit card skimmers – Skimmer Scanner – Android Apps on Google Play

Posted by jpluimers on 2017/09/15

Before you fill up your car, check if you potentially can be skimmed: Skimmer Scanner – Android Apps on Google Play

The app is open source at sparkfunX/Skimmer_Scanner: A mobile app for detecting bluetooth gas pump credit card skimmers.

A long article about reverse engineering these skimmers is at [WayBack] Gas Pump Skimmers – learn.sparkfun.com including tools to get the data out: [WayBackMPLAB PICkit 3 – PGM-09973 – SparkFun Electronics

All via: [WayBack] Gas pump skimmers – what you need to knowIf you’re on android, there’s an app that essentially finds and pairs with the skimmer to see if it’s active… – Lars Fosdal – Google+

–jeroen

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Posted in Android, Development, LifeHacker, Mobile Development, Power User, Software Development | Leave a Comment »

Repurposing Old Smartphones for Home Automation | Linux.com | The source for Linux information

Posted by jpluimers on 2017/08/23

At the recent Embedded Linux Conference and OpenIoT Summit, Mozilla Technical Evangelist Dietrich Ayala proposed a simple and affordable solution to home automation: A discarded smartphone can handle some of the most useful home automation tasks without requiring expensive hubs and sensors — or risking data security in the cloud.

I’ve been awaiting talks like this for years basically because I didn’t take the time to try myself.

Source: Repurposing Old Smartphones for Home Automation | Linux.com | The source for Linux information [WayBack]

–jeroen

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Posted in Development, LifeHacker, Mobile Development, Power User | Leave a Comment »

How-To: Create a free Apple developer account for sideloading apps | 9to5Mac

Posted by jpluimers on 2017/02/16

Interesting: Starting with Xcode 7, Apple made it possible to sideload apps on the iPhone, iPad, and Apple TV using a free Apple ID. Although a paid developer account is still required to deploy apps to the App…: How-To: Create a free Apple developer account for sideloading apps | 9to5Mac

Posted in Apple TV, Development, iOS, iOS Development, iPad, iPhone, iPod touch, Mobile Development, Power User, Software Development, xCode/Mac/iPad/iPhone/iOS/cocoa | Leave a Comment »

Ever wanted to download adb or fastboot without having to download the whole of Android Studio?

Posted by jpluimers on 2017/01/10

Quotes from [WayBack] Ever wanted to download adb or fastboot without having to download the whole of Android Studio?…but didn’t want to download executables from some… – Elliott Hughes – Google+

Article:

These links will always return the adb/fastboot binaries currently shipping with Android Studio. No need to guess what the current version is, or update your own links: just follow these and get the latest binaries, direct from the source.

Comments:

A package manager is overkill. `wget -O adb.zip  https://dl.google.com – dl.google.com/android/repository/platform-tools-latest-linux.zip && unzip -d ~/bin/ adb.zip && export PATH=”$PATH;~/bin/platform tools”` should let you call `adb devices` and you can add the export to your .bashrc if you want it always available without changing into ~/bin/platform tools.
+Elliott Hughes Any chance we can get something to tell us when it is updated? I know you probably don’t care about bandwitdh, but would be nice to know when updates are pushed.

+dragon788 dragon_788 Or, you can install adb & fastboot from the repo’s then run this script every once in awhile to stay up to date:

#!/bin/bash
wget https://dl.google.com/android/repository/platform-tools-latest-linux.zip
unzip \platform-tools-latest-linux.zip
sudo cp platform-tools/adb /usr/bin/adb
sudo cp platform-tools/fastboot /usr/bin/fastboot

–jeroen

via: [WayBack] finally.gif… – Koushik Dutta (Koush) – Google+

Posted in Android, Development, Mobile Development, Software Development | Leave a Comment »

Unbundling Pokémon Go — Applidium

Posted by jpluimers on 2016/11/30

On the reverse engineering of an early Pokemon Go apk, the protocol it uses and some more interesting findings: Unbundling Pokémon Go — Applidium

–jeroen

Posted in Android, Development, Java, Java Platform, Mobile Development, Software Development | Leave a Comment »

 
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