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Jeroen W. Pluimers on .NET, C#, Delphi, databases, and personal interests

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Archive for the ‘History’ Category

LEGO Macintosh classic with Wi-Fi and e‑paper display running docker

Posted by jpluimers on 2018/07/06

A Wi-Fi enabled 1990 Macintosh Classic built with LEGO, powered by a Raspberry Pi Zero running docker and a 2.7″ e-paper display by EmbeddedArtists.

Cool stuff!

Source: [Archive.isLEGO Macintosh classic with Wi-Fi and e‑paper display running docker

Via: [WayBack] This guy built a (kind of) working Lego Macintosh, and now you can too … | 9to5Mac

This should run well with a Classic Color Macintosh System 7 emulated on Raspberry Pi: [WayBack] On this tutorial I show you how to run Mac II OS color on your Raspberry PI, I have also included a compiled version for Windows. Running Mac OS 7 on Raspberry Pi with Color – Novaspirit

via:

ROM images: [WayBackIndex of /pub/software/ROM/Macintosh 68K

–jeroen

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Posted in Apple, Classic Macintosh, Development, Hardware Development, History, Macintosh SE/30, Power User, Raspberry Pi | Leave a Comment »

Cool 10-thousand piece domino bricks based computer that can add numbers

Posted by jpluimers on 2018/07/04

Very cool video based on these logic gates made from domino bricks:

The 4-bit calculator worked.

The 5-bit was set-up failed in part. That conclusion is at around 19:00.

A post mortem is at around 20:00: the machine was setup sizing it too small so the timing was too tight and didn’t work out.

–jeroen

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Posted in Development, Hardware Development, History | Leave a Comment »

Wer kann mir erklären: Warum braucht ein Windows10-Update heute immer noch me…

Posted by jpluimers on 2018/06/29

Some historic perspective (although on Windows since quite a long time, you can rename files before replacing them: that works very well):

[WayBack] Wer kann mir erklären: Warum braucht ein Windows10-Update heute immer noch mehrere Reboots? – Kristian Köhntopp – Google+

Zu MS-DOS Zeiten gab es kein Netz und kein Multiprocessing. Als Netz und Fileshares dann dazu kamen, funktionierten viele Anwendungen nicht korrekt.

Zu dieser Zeit hat Microsoft die Entscheidung getroffen, vom Betriebssystem aus Mandatory File Locking für geöffnete Dateien zu implementieren, es sei denn, ein Prozeß stellt das von sich aus anders ein.

Mandatory File Locking heißt in diesem Fall, daß nix und niemand eine Datei anfassen kann, die offen ist, Ein laufendes Executeable, eine DLL oder ein Logfile sind aber immer offen.

Daher gibt es einen Reboot Hook, mit dem ein Updater Dateiersetzungen für einen System Neustart hinterlegen kann. Beim Reboot werden die Dateien dann schnell ausgetauscht bevor sie geöffnet werden.

–jeroen

Posted in History, Power User, Windows | Leave a Comment »

Dennis1000/mos6502-delphi: A MOS 6502 CPU emulator written in Delphi (a very basic C64 + VIC20 emulator included)

Posted by jpluimers on 2018/06/25

Really cool history: [Archive.isDennis1000/mos6502-delphi: A MOS 6502 CPU emulator written in Delphi (a very basic C64 + VIC20 emulator included)

It should run on most 32-bit Delphi versions.

via:

–jeroen

Posted in 6502, C64, Commodore, Delphi, Development, History, Software Development, VIC-20 | 2 Comments »

GitHub – oldcompcz/SpaceAssault: DOS space shooter in ASCII.

Posted by jpluimers on 2018/06/05

Cool [WayBackGitHub – oldcompcz/SpaceAssault: DOS space shooter in ASCII. written in pure C using Turbo C.

You can likely compile this using this:

[WayBack] Turbo C++ or C for Windows 7, 8, 8.1 and 10 32/64-bit Full Screen Free Download – CodePlex Archive

The download is actually a small Windows wrapper around Turbo C++ 3.2: github.com/vineetchoudhary/turbocpp/releases.

Via: [WayBack] Space Assault Game The complete source code of very nice ascii-art invaders is now at GitHub. This game of Roman Hocke won second place in the High-Voltage 2017 competition… – Jaroslav Beran – Google+

–jeroen

Posted in C, Development, History, MS-DOS, Software Development | Leave a Comment »

 
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