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Jeroen W. Pluimers on .NET, C#, Delphi, databases, and personal interests

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Archive for the ‘FireMonkey’ Category

Firemonkey/Isometric at master · tothpaul/Firemonkey

Posted by jpluimers on 2019/04/04

This shows you how to do 2.5D isometric projection in Delphi using Firemonkey: [WayBack] Firemonkey/Isometric at master · tothpaul/Firemonkey.

[WayBack] Isometric projection РWikipedia.

Via: [WayBack] I wonder what the best approach would be to use FireMonkey to develop an isometric 2.5D game in the “classic” way… – Fl Ko – Google+

–jeroen

Posted in Delphi, Development, FireMonkey, Software Development | Leave a Comment »

Interesting channel with a truckload of Firemonkey FMX demos: Quark Cube – YouTube

Posted by jpluimers on 2018/08/01

[Archive.is] Quark Cube – YouTube:

We create tutorials. And all this without the usual stuff. We want to show how you can work with FireMonkey. Our tutorials are not available as source code. We want to show you a look more, and yes, we do it. Fast, reliable, targeted, unambiguous and ahead of its time. We love Delphi with FireMonkey. #ILoveDelphi

The vides are at [Archive.is] (70) Quark Cube РYouTube

Via Dave Nottage

–jeroen

Posted in Delphi, Development, FireMonkey, Software Development | Leave a Comment »

Animation problems in Delphi Tokyo 10.2 update 2? Check bug RSP-19525

Posted by jpluimers on 2018/01/07

If you run into animation problems in Delphi Tokyo 10.2 update 2, then read [WayBack] … In particular I cannot use the use the animation to change the tab in a TabControl… – Raffaele Miola – Google+.

It is likely that  RSP-19525 (10.2 Tokyo Release 2 breaks Animation under Android РApp hangs).

Some temporary fixes that might help you are here:

I think that for cross platform and especially mobile development means you need to use tools from vendors that live and breathe that, by constantly showing they master these subjects for instance having good apps in the app stores and examples that are regularly updated to the ever changing field.

I really wonder what the rest of the Delphi community thinks about that.

–jeroen

Posted in Delphi, Development, FireMonkey, Software Development | 1 Comment »

UCL as a Delphi package name suffix – remember before the KSDev days?

Posted by jpluimers on 2016/08/31

A while ago, I noticed the UCL as a suffix in a few 3rd party Delphi package names.

It was from a version close to the very first FireMonkey release. FireMonkey is based on the OpenGL based VGScene (and in part DirectX based [WayBack] DXScene) which was bought form KSDev in 2011.

Contrary to VGScene and DXScene, the early versions of FireMonkey were buggy and when updating to a new version you had to cope with a lot of breaking interface changes. In Delphi XE2 for instance, there were two totally different implementations (FMX for Windows and OS X; FMI for iOS) that merged after Delphi XE3.

Around Delphi XE6 it became more stable and now – apart from some design issues I wish they had done differently – it is coming along sort of OK for Windows and for cross-platform development.

Compared to the VCL you have a lot less HiDPI issues but the designer is much more layered (which gives you the same design-time pain as WPF) and the default “Live Binding” is still buggy as hell (though if you use something like MVVM or roll your own UI bindings it becomes bearable).

A long time ago Рduring the Kylix era РBorland developed the cross-platform CLX library which Рfor the UI part Рwas based on Qt and ran on both Windows and Linux.

It looks like before the KSDev take over there seemed to be a UCL (would that have been for Universal Component Library or Universal Control Library?) as the name pops up in quite a few package names.

Browsing through the source code I could not find any hints so I really wonder what UCL was about. Was it again based on Qt (which compared to the Kylix era has become much more mature and has widespread use) or a different technology like LCL (given that in Delphi XE2 they used FreePascal to compile for iOS)? I rule out OpenGL as otherwise the VGScene acquisition would have been done a lot earlier.

–jeroen

Posted in Delphi, Delphi 10 Seattle, Delphi 10.1 Berlin (BigBen), Delphi 6, Delphi 7, Delphi XE2, Delphi XE3, Delphi XE4, Delphi XE5, Delphi XE6, Delphi XE7, Delphi XE8, Development, FireMonkey, Kylix, OS X FMX, Software Development | Leave a Comment »

Delphi: considerations regarding rendering performance improvements for FireMonkey applications (via: +Simon Stuart)

Posted by jpluimers on 2014/09/15

Simon Stuart yesterday posted a very interesting post on G+ that explains on this (edited) topic:

#Rendering¬†¬†¬†I was having a conversation last night … with +David Berneda regarding rendering performance improvements for FireMonkey applications.
Specifically, custom drawing/rendering on a FireMonkey Canvas.

I just want to summarize the points I raised, and some of the conclusions I’ve come to having been working with rendering in FireMonkey since the end of June this year.

–jeroen

via: Simon Stuart rendering performance improvements for FireMonkey applications. Specifically, custom drawing/rendering on a FireMonkey Canvas.

Posted in Delphi, Delphi XE5, Delphi XE6, Delphi XE7, Development, FireMonkey, OS X FMX, Software Development | 3 Comments »

 
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