Plus another challenge that they will start in a week:
As a component of the broader RP2350 security architecture, we’ve been working to develop an implementation of AES which is hardened against side-channel attacks (notably differential power analysis), and we’ll be challenging you to defeat it. Check back next week for more details.
Plus of course the very important last sentence:
All vendors have security vulnerabilities in their chips. We are unusual because we talk about them, and aim to fix them, rather than brushing them under the carpet. Security through transparency is here to stay.
Forgot to schedule this back in the days, but this was the end screen of [Wayback/Archive] The Deadlock Empire (blog about it before, see links below):
Congratulations!
Two threads were in a critical section at the same time.
In the end… victory!
The Parallel Wizard is destroyed and his fortress crumbles at your feet. You have won. Never again will programmers over the world have to endure the difficulty of correct multithreaded programming because in defeating the Parallel Wizard, you have banished concurrency. The world will be as it was decades ago, with computer running at a reasonable speed and in the right order, as prescribed by the wise programmers.
‘Although,’ you wonder, ‘the tricks I used were somewhat useful… and I did feel quite a bit faster when parallelized. Perhaps there is something to this whole parallelism thing.’
Indeed, perhaps there is, commander. Perhaps parallelism is useful, after all, Master Scheduler. The points you make are valid and maybe you should not be so quick to dismiss the advantages of parallelism and faster execution. After all, with the skills you gained fighting The Deadlock Empire, don’t you think that you have become…
…an even greater Parallel Wizard?
Thank you, dear Scheduler, for playing The Deadlock Empire. We hope you had as much fun playing this game as we had making it. Concurrency programming is hard but it’s also beautiful in a way and the world can always use more people learned in its ways. You are to be congratulated for making it this far. We are looking forward to the new software or games you will create using your knowledge of multithreading.
You mastered all the lessons of The Deadlock Empire. Thank you for playing!
Any thoughts about the game or ideas for improvement? We’d like to hear those! Just fill out this form.
Winamp is a multimedia player launched in 1997, iconic for its flexibility and wide compatibility with audio formats. Originally developed by Nullsoft, it gained massive popularity with still millions of users. Its development slowed down, but now, its source code was opened to the community, allowing developers to improve and modernize the player to meet current user needs.
Remember to adapt what you pack and tailor it for each red team training event as the blue team should expect the unexpected. Believable pretext is key.