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Jeroen W. Pluimers on .NET, C#, Delphi, databases, and personal interests

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Archive for January 24th, 2019

[RSP-10484] GetIt shouldn’t block the IDE – Embarcadero Technologies

Posted by jpluimers on 2019/01/24

I was amazed that this was marked as “Closed; won’t fix” as every respectable IDE I use but Delphi has a package manager that by now can download and update packages in the background without blocking the IDE [RSP-10484] GetIt shouldn’t block the IDE – Embarcadero Technologies.


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Posted in Delphi, Development, Software Development | 1 Comment »

Fast inverse square root – Wikipedia

Posted by jpluimers on 2019/01/24

Cult code via [WayBack] Fast inverse square root – Wikipedia part of [WayBack] Quake-III-Arena/blob/master/code/game/q_math.c:

float Q_rsqrt( float number )
    long i;
    float x2, y;
    const float threehalfs = 1.5F;

    x2 = number * 0.5F;
    y  = number;
    i  = * ( long * ) &y;                       // evil floating point bit level hacking
    i  = 0x5f3759df - ( i >> 1 );               // what the fuck? 
    y  = * ( float * ) &i;
    y  = y * ( threehalfs - ( x2 * y * y ) );   // 1st iteration
// y  = y * ( threehalfs - ( x2 * y * y ) );   // 2nd iteration, this can be removed

    return y;

It is a really fast way to approximate the square root for 32-bit IEEE754 calculations having origins around 1986:

  • [WayBackSymplectic Spacewar » Cleve’s Corner: Cleve Moler on Mathematics and Computing:

    Cleve Moler replied on June 27th, 2012 9:35 pm UTC :

    Jotaf — Thanks very much for your comment, and for reminding me about the fast inverse square root hack. I didn’t realize that the trick had attained a kind of cult status in the graphics community. The trick uses bit-fiddling integer operations on a floating point number to get a good starting approximation for Newton’s iteration. The Wikipedia article that you link to describes the trick in great detail, and also links to an article by Rys Sommefeldt about its origins. Sommefeldt goes back to the late ’80s and to me and my colleague Greg Walsh at Ardent Computer. I actually learned about trick from code written by Velvel Kahan and K.C. Ng at Berkeley around 1986. Here is a link to their description, in comments at the end of the fdlibm code for sqrt. . — Cleve

  • [WayBack] 

By now there is also a constant for 64-bit IEEE754 calculations 0x5fe6ec85e7de30da by [WayBack] 2003 research from Chris Lomont who also found a better 32-bit constant 0x5f375a86.

Note you need to be careful with boundary values like zero and infinity. This holds for approximations in general: [WayBackperformance – Why is SSE scalar sqrt(x) slower than rsqrt(x) * x? – Stack Overflow


Posted in Algorithms, C, Development, History, Software Development | Leave a Comment »

Chuck Jazdzewski links (ex co-architect of the Delphi VCL architecture)

Posted by jpluimers on 2019/01/24

While doing some research, I bumped into Chuck Jazdzewski on Twitter: “Doing some historical posts to resurrect my blog.” so I decided to archive a few more links about Chuck because few of the early Delphi R&D team on-line history is slowly fading away into bit-heaven.

Back in the Delphi days, together with Anders Hejlsberg, Chuck Jazdzweski he has co-architected the the Delphi VCL component architecture and the foundations of the Delphi IDE.

Nowadays he’s working at Google and even speaking on conferences, grown far beyond his “be at conferences, but just chat with people” in the Delphi days: [WayBackChuck Jazdzewski – NG-Conf April 18–20th 2018 – The World’s Original Angular Conference

Chuck is a Software Engineer on the Angular team at Google. He is a programming language geek, UI framework and component library veteran, and has a passion for simplifying the task of programming. Before Google, he worked at Microsoft and Borland.


Posted in Delphi, Development, Software Development | 2 Comments »

Migrating KPN ISDN MSNs to XS4ALL VoIP: via

Posted by jpluimers on 2019/01/24

Migrating KPN ISDN MSNs to XS4ALL VoIP: via

Reminder to self to finish this when the final ISDN A/D dependency has been resolved.


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Posted in ISDN, LifeHacker, Power User, Telephony, VoIP | Leave a Comment »

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