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Jeroen W. Pluimers on .NET, C#, Delphi, databases, and personal interests

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Archive for the ‘MonoTouch’ Category

[MonoDevelop] MonoDevelop and Xamarin Studio

Posted by jpluimers on 2013/04/16

Just in case you missed it too:

Xamarin Studio is MonoDevelop plus a set of add-ins. Those add-ins provide the required functionality for working with Android and iOS projects, and integrate some Xamarin services such as the Component Store.

The development of MonoDevelop will continue like it has been in the past. All the improvements which are not related to Xamarin’s commercial offerings will be done in MonoDevelop, and we have plans for a lot of them: code analysis, version control, debugger, etc. We are committed to keep evolving MonoDevelop, because a better MonoDevelop means a better Xamarin Studio.

MonoDevelop will also keep working on Linux. There may be some rough edges with MonoDevelop 4.0 on Linux, since for this release we put our focus on Mac and Windows, since that’s what Xamarin’s customers use. So if you find any problems please file bugs!


via: [MonoDevelop] MonoDevelop and Xamarin Studio.

Posted in .NET, Development, Mono for Android, MonoDevelop, MonoTouch, Software Development, Xamarin Studio | Leave a Comment »

Xamarin vs Titanium vs FireMonkey: should cross-platform tools abstract the GUI? « Tim Anderson’s ITWriting

Posted by jpluimers on 2013/02/21

Great post and must read for any X-platform developer: Xamarin vs Titanium vs FireMonkey: should cross-platform tools abstract the GUI? « Tim Anderson’s ITWriting.


Posted in .NET, Delphi, Development, FireMonkey, Mono for Android, MonoTouch, Prism, Software Development | 2 Comments »

MonoTouch 5.0 released: iOS 5 support for Mono on the iOS 5 release day

Posted by jpluimers on 2011/10/13

With the and iOS 5 release today and the MonoDevelop 2.8 release last week, there is also a new MonoTouch 5.0 released that binds the two and allows you to develop iOS 5 using Mono.

Almost like a mirracle: on the iOS 5 release day, MonoTouch 5 gets released. Lot’s of new stuff to play with, just read the announcement :)

Quote: “If you already have MonoTouch, simply launch MonoDevelop and you will be prompted to update – it’s that easy!

Be sure to also read the new MonoTouch 5 documentation on new iOS  5 features and the comprehensive API diff between MonoTouch 4.2 and 5.0.


via: MonoTouch 5.0 – MonoTouch.

Posted in .NET, C#, Development, Mobile Development, MonoTouch, Software Development, xCode/Mac/iPad/iPhone/iOS/cocoa | Leave a Comment »

MonoDevelop 2.8 is Here! via: Xamarin blog

Posted by jpluimers on 2011/10/12

Last week, Xamarin released version 2.8 of the MonoDevelop development environment.

Biggest feature is xCode 4 support (which integrated the Interface Builder therefore broke MonoDevelop 2.6).

Since it is hard to run xCode 3 on Mac OS X Lion (Mac OS X Lion more than prefers xCode 4), and you need at least xCode 4.2 beta to develop for iOS 5, this welcome upgrade when you are staying current on Mac OS X.

You can use MonoDevelop to create .NET applications for:

  • iOS (iPhone/iPad/iPod-touch)
  • Mac OS X
  • Android
  • Windows

Be sure to read the MonoDevelop 2.8 release notes, as even the list of Major Highlights is long:

  • C# 4.0
  • Defaults to the 4.0 profile.
  • New Garbage Collection engine
  • New Frameworks:
    • Parallel Framework
    • System.XAML
  • Threadpool exception behavior has changed to match .NET 2.0
    • potentially a breaking change for a lot of Mono-only software
    • See information below in the “Runtime” section.
  • New Microsoft open sourced frameworks bundled:
    • System.Dynamic
    • Managed Extensibility Framework
    • ASP.NET MVC 2
    • System.Data.Services.Client (OData client framework)
  • Performance
    • Large performance improvements
    • LLVM support has graduated to stable
      • Use mono-llvm command to run your server loads with the LLVM backend
  • Preview of the Generational Garbage Collector
  • Version 2.0 of the embedding API
  • WCF Routing
  • .NET 4.0’s CodeContracts
  • Removed the 1.1 profile and various deprecated libraries.
  • OpenBSD support integrated
  • ASP.NET 4.0
  • Mono no longer depends on GLIB


via: MonoDevelop 2.8 is Here! « Xamarin.

Posted in .NET, C#, Development, Mono for Android, MonoTouch, Software Development, xCode/Mac/iPad/iPhone/iOS/cocoa | 1 Comment »

.NET based iOS development: MonoTouch 4.2.2 is out

Posted by jpluimers on 2011/09/30

While starting MonoDevelop this morning, I found out that MonoTouch 4.2.2 is out.

New Features in MonoTouch 4.2.2

This is a minor update to MonoTouch 4.2, with the following bug fixes:

Changes in MonoTouch 4.2.2

Bug fixes:

  • #587 – Full-AOT failure when *not* linking the application
  • #923 – UISegmentedControl: -[NSCFString BridgeSelector]: unrecognized selector sent to instance 0xe084860
  • #931 – UITapGestureRecognizer fails with “unrecognized selector sent”
  • #942 – Wrong binding for CGPDFArray.GetDictionary()
  • #975 – CGPDFDictionary.GetString() returns invalid strings
  • #980 – Cannot use ABPeoplePickerNavigationController after update to 4.2


via: MonoTouch 4.2 – MonoTouch.

Posted in .NET, Development, iOS, iPad, iPhone, Mobile Development, MonoTouch, Software Development | Leave a Comment »

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